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POLYPHONIC FEVER DREAM IN VR

MOTION DESIGN.

360 ENVIRONMENT DESIGN.  

A VR 360 environment that captures and recreates an immersive experience of a fever dream. The viewer can experience this through the Oculus headset. 

To deliver an immersive and disorienting experience similar to that of a dream, I learned how to create a 360 degree VR environment in After Effects, upload it to YouTube and watch it through the Oculus VR headset.

 

The space is an obscure dark space populated with abstract shapes that slowly move and change throughout the video. The viewer begins floating between two horizontal grids facing the word “FEVER DREAM” hovering in the distance. The viewer hears crickets and a female voice asking “do you ever remember your dreams?” As the dream progresses, the sounds grow and make less sense, and the grids tilt, making the viewer feel like they’re feeling. Meanwhile, the word fever dream gets closer and closer to the viewer, and the sounds become repetitive.

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The sounds grow until the climactic point, when the fever is high and the heart rate is pacing. The space burns into a bright light and the you only hear a faint voice saying “wake up”, then the crickets from the beginning of the video. This could mean the viewer has woken up, or they’re still in the dream, which started with the sound of crickets.

After packaging the motion graphics with the sound, I tested the space through the VR headset then shared it with my family. They all experienced the dream in their own ways, based on how they interpreted the sounds. They were also happy to remove the headset and be on the side of reality.

The following video is through the lens of the Oculus. I connected the Oculus to my computer and recorded someone experiencing the Fever Dream VR space.

My parents stepping into Polyphonic Fever Dream (don't do this after a meal)!

Campaign design. Exhibition design. 

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